First Fish Games

We’re First Fish Games and we design great board games and bring them to the gaming community through Kickstarter.

Latest News

This is only the beginning!

It has been an amazing journey and we're glad you joined us for the ride. We've had our ups and downs and you've stuck with us the whole way. We can't thank you enough for all your support and help to promote this game.

Kickstarter Campaign

Upcoming Events


While we're not attending in an official capacity, some of us will be hanging around GenCon this year from August 17th to 20th. Come say hi!

GenCon Website

Visit Our Store

Our first board game: Get Off My Land! has successfully completed its Kickstarter campaign and is now available for pre-order. If you missed the Kickstarter campaign, you still have a chance to grab a copy!

Visit the Store

Our Games

Get Off My Land!

Get Off My Land! is a game of “Close Quarter Farming” as farmers compete for limited space and resources. The game takes place over the course of one year as you start your farm from a humble farmhouse and an empty field and build it up to generate enough money to claim yourself as the most successful farmer around.

Learn More

More To Come!

With the success of Get Off My Land!, we're hard at work developing new ideas and prototypes which we're looking to bring to Kickstarter soon.

Who Are We?

We’re First Fish Games and we design great board games and bring them to the gaming community through Kickstarter. Our design team consists of lifelong gamers Liam, Gord and Steph. Since we’ve been playing board games for so many years, we figured we’d try our hand at creating some of our own. We’ve been working on game ideas for a couple of years now, and one has emerged from the chaos as something that we think the community would enjoy.

Gordon Oscar

Artist by day, artist by night. Wait... what? Yes, that's right. Gord works as a matte painter in the VFX industry. After painting all day, he goes home and paints some more. Exciting right? He does all the artwork for our games.

Stephanie Kwok

Also a matte painter in the VFX industry, Steph helps out with the artwork. She grew up in a printing family and uses her graphic design skills to help put together rulebooks.

Liam Smith

Software developer by day, Liam built our web site and works on some of the other less glamorous parts of the company. He also helps with game design and playtesting.